Schematica
Published Project
Hook :
A 2D rogue light where each block has a power you can attach to your bullet or body, and each level you unlock more blocks after each procedurally generated level. The Game was designed for emergent gameplay and infinite replay-ability.
Features
We're a team of four, but we've been crafting this 2D game to include features even some AAA studios struggle to use over a year of hard work.
Procedural Levels
Levels are procedurally generated using sine wave collapse functions to build levels. Sine Wave Collapse functions are a procedural generation algorithm that creates patterns and structures by iteratively applying constraints.
AI Algorithms and Heatmapping
Schematica uses advanced AI algorithms such as heat mapping to have enemies path to locations and use behaviors specific to character builds. It uses modifiers like weapon availability, health, and positional site lines.
Character Builings
Schematica has players develop their character through different tile builds, all of which have robust ability sets and effects. The code base features an advanced system to manage such a game feature
Awards



Awards Continued :
Awarded by the head of the universities game department Caro Murphy.
There were 5 awards given,
Schematica was awarded
most inovitive

Originally starting out as a capstone projects, we worked on the design for 3 months before starting our work. After winning our award at the Northeastern Games Showcase:
Northeastern University sponsored us to present Pax East free of charge
Pax East :
