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Remy Routh :

Gameplay, Systems, and AI Programmer

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About Me : 

I specialize in creating efficient and scalable programming systems, blending deep technical expertise with with an aptitude for tool sets easy for designers to use. My work ranges from gameplay and systems programming to AI and tools development, delivering impactful solutions that optimize game mechanics and infrastructure.​

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To break it down, I'm your next systems programmer. I solve a lot of problems, more bluntly I make it easier for designers to get down to business.

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Oil City

A historical city strategy game set in Poland where players manage oil operations with a high breadth of mechanics

Partnered With / Guided By:

(Published)

Quantum

Quantum is a spaceship defense simulator using the flight controller called Logitech X-52, aimed as a programming exercise
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Gameplay features : 
- Radar
- Shooting and Laser
- Boost
- High breadth of AI gameplay behaviors including Boid and predictive A.I. behaviors

(Prototype)

VR - Research Simulation

A comparative study of the impact of virtual reality on student learning and satisfaction in aerospace education

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Aeroverse

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This Module worked as an accumilation of scenes to educate graduate students with 1-1 physics simulations in VR, including simulated events like ground traversal and rover mech assembly.

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(Published)

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Defector

A personal fan project re-imagining what Halo could be. You'll find a couple key differences than in the traditional gameplay found in the Halo series.

(Prototype)

Tool Sets: 

Tools Created

To Help Designers:

A foliage placement tool featuring:
- Adjustable brush size with visual preview
- Minimum distance enforcement between grass instances
- Preview of valid placement positions
- Undo/Redo support
- Real-time visualization of brush area and placement points

 

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