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Remy Routh :

Gameplay, Systems, and AI Programmer

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About Me : 

I specialize in creating efficient and scalable programming systems, blending deep technical expertise with with an aptitude for tool sets easy for designers to use. My work ranges from gameplay and systems programming to AI and tools development, delivering impactful solutions that optimize game mechanics and infrastructure.

 

To break it down, I'm your next systems programmer. I solve a lot of problems, more bluntly I make it easier for designers to get down to business.

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Indie Studio

Awards

Pax East

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AA Studio

GameCon

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VR Research

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Unreleased

AA Studio

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Prototypes

A showcase of gameplay experiments and systems I've built to explore mechanics, design ideas, and technical solutions—each one reflecting my hands-on approach to game development.

A 2D rogue light where each block has a power you can attach to your bullet or body, and each level you unlock more blocks after each procedurally generated level. The Game was designed for emergent gameplay and infinite replay-ability. 

A historical city strategy game set in Poland where players manage oil operations with a high breadth of city building mechanics. Each game difficulty only increases the skill cap as players must struggle to keep their industry afloat 

Extended Reality course hosted by MIT. In this custom-built VR simulation, students learn about the Curiosity rover, drive it around on Mars, and drill for rock samples by controlling its robotic arm.

A turn based tactical RPG which takes places of in sci fi mech battling universe.

Players take on fascism and interact with multiple factions in a story with multiple endings. 

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Tools

A collection of custom tools and systems I’ve developed to streamline workflows, support designers, and extend engine functionality—built for efficiency, scalability, and ease of use.

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