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Remy Routh

Gameplay, Systems, and AI Programmer

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About Me : 

I specialize in creating efficient and scalable programming systems, blending deep technical expertise with an aptitude for tool sets easy for designers to use. My work ranges from gameplay and systems programming to AI and tools development, delivering impactful solutions that optimize game mechanics and infrastructure.

 

To break it down, I'm your next technical systems programmer. I solve a lot of problems, more bluntly I make it easier for designers to get down to business.

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A 2D rogue light where each block has a power you can attach to your bullet or body. After each procedurally generated level you unlock more blocks granting increased player choices. The Game was designed for emergent gameplay and infinite replay-ability. 

Programmer

Awards

Pax East

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A historical city strategy game set in Poland where players manage oil operations with a high breadth of city building mechanics. Each game difficulty only increases the skill cap as players must struggle to keep their industry afloat 

Programmer

GameCon

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Extended Reality course hosted by MIT. In this custom-built VR simulation, students learn about the Curiosity rover, drive it around on Mars, and drill for rock samples by controlling its robotic arm.

Programmer / Designer 

VR Research

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Unreleased

A turn based tactical RPG which takes places of in sci fi mech battling universe.

Players take on fascism and interact with multiple factions in a story with multiple endings. 

Programmer / Level Designer

Broadway Asia is a global production and distribution company that specializes in bringing Broadway musicals, immersive experiences, and live entertainment to markets across Asia and worldwide. They are responsible for international tours, licensed productions, and original theatrical ventures. 

Production Assistant

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A showcase of gameplay experiments and systems I've built to explore mechanics, design ideas, and technical solutions—each one reflecting my hands-on approach to game development.

Prototypes

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A collection of custom tools and systems I’ve developed to streamline workflows, support designers, and extend engine functionality—built for efficiency, scalability, and ease of use.

Tools

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