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Habit Of Force

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Unreleased

Unreleased Studio Project

Hook : 

A turn based tactical RPG which takes places of in sci fi mech battling universe.

Players take on fascism and interact with multiple factions in a story with multiple endings. 

Contributions

Due to restrictions, I cannot share footage or detailed assets from this project, but I am happy to discuss my role and technical contributions in an interview setting.

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The project was canceled due to studio closure in late 2024, but my contributions reflect scalable, production-ready systems

Programming / Engineering

Refactored and reduced main code base from 1227 script files to 33 files, while maintaining functionality

Programming / Engineering

Utilized factory code pattern that enabled creating 10+ unique mech abilities reducing 50% of code redundancy

Game Design 

Designed and implemented a modular ability system that enabled 10+ distinct mech abilities

Game Design 

Contributed to gameplay systems that enhanced interaction with the board, improving strategic decision-making and pacing.

Programming / Engineering

Implemented a dynamic board system with pathfinding calculations and 80+ dynamic board pieces,

improving gameplay interaction speed by 40%

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