Habit Of Force

Unreleased
Unreleased Studio Project
Hook :
A turn based tactical RPG which takes places of in sci fi mech battling universe.
Players take on fascism and interact with multiple factions in a story with multiple endings.
Contributions
Due to restrictions, I cannot share footage or detailed assets from this project, but I am happy to discuss my role and technical contributions in an interview setting.
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The project was canceled due to studio closure in late 2024, but my contributions reflect scalable, production-ready systems
Programming / Engineering
Refactored and reduced main code base from 1227 script files to 33 files, while maintaining functionality
Programming / Engineering
Utilized factory code pattern that enabled creating 10+ unique mech abilities reducing 50% of code redundancy
Game Design
Designed and implemented a modular ability system that enabled 10+ distinct mech abilities
Game Design
Contributed to gameplay systems that enhanced interaction with the board, improving strategic decision-making and pacing.
Programming / Engineering
Implemented a dynamic board system with pathfinding calculations and 80+ dynamic board pieces,
improving gameplay interaction speed by 40%