Quantum
Quantum is a spaceship defense simulator designed as a programming exercise, featuring full integration with the Logitech X-52 flight controller.​
Game play
Controller used
Player features :
- Accurate Radar System
- Shooting and Laser
- Boost


AI Development

Boids
Boids are algorithm-driven agents that mimic flocking, schooling, or swarming behaviors in nature. Using simple rules—separation, alignment, and cohesion—boids create lifelike, emergent movement patterns, making them ideal for simulating crowds, wildlife, and dynamic enemy groups in interactive environments.
Predictive Targeting A.I.
The A.I. allows the designer to determine how far ahead we want to predict the players movement, how accurate with data points we want to be, and even source correction with curve settings


Defector
I developed a third-person shooter prototype inspired by Halo’s iconic combat feel and controls, then expanded on it with modern gameplay innovations. My goal was to recreate the "30 seconds of fun" loop from Halo and enhance it with systems-driven gameplay.
Game play
Environmental Design
A desert landscape with environmental particals and shaders
Environmental Design
A sci-fi interior environment designed to showcase my ability to create immersive spaces using modular assets and lighting.
Programming
Programming environmental to handle scalable destructibility
