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Prototypes

Personal Projects

A showcase of gameplay experiments and systems I've built to explore mechanics, design ideas, and technical solutions—each one reflecting my hands-on approach to game development.
 

3D

Programming

Design

3D

Art

Design

Quantum

Quantum is a spaceship defense simulator designed as a programming exercise, featuring full integration with the Logitech X-52 flight controller.​

Game play

Controller used

Player features : 
- Accurate Radar System
- Shooting and Laser
- Boost

 

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AI Development

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Boids

Boids are algorithm-driven agents that mimic flocking, schooling, or swarming behaviors in nature. Using simple rules—separation, alignment, and cohesion—boids create lifelike, emergent movement patterns, making them ideal for simulating crowds, wildlife, and dynamic enemy groups in interactive environments.

Predictive Targeting A.I.

The A.I. allows the designer to determine how far ahead we want to predict the players movement, how accurate with data points we want to be, and even source correction with curve settings

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Defector

I developed a third-person shooter prototype inspired by Halo’s iconic combat feel and controls, then expanded on it with modern gameplay innovations. My goal was to recreate the "30 seconds of fun" loop from Halo and enhance it with systems-driven gameplay.

Game play

Environmental Design

A desert landscape with environmental particals and shaders

Environmental Design

A sci-fi interior environment designed to showcase my ability to create immersive spaces using modular assets and lighting.

Programming 

Programming environmental to handle scalable destructibility

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